Training deck of cards (54pcs) It is both a training and a focus that can be shown to other people: friends, relatives, acquaintances, etc.
This training develops memory, innovative thinking.
Its essence is to remember as quickly as possible the location of all the cards in the deck. At first glance it seems to you that this is almost impossible, because should take a lot of time. But if you know the method of memorization, then after a certain period of training, you can confidently remember the entire deck in a few minutes. It all depends on your diligence.
This method is somewhat reminiscent of classes in basic training No. 3, so experience with it will greatly help you with this training. Unlike training No. 3, pure mnemonics are used here (without recalling possible areas - what could be discussed).
The essence of the method of memorization. First you need to make and learn a list of words associated (associatively) with a specific ordinal number from 1 od 54. Next, you also need to make and learn a list of words associated (associatively) with a specific deck card.
Lists of words you can make yourself, look on the Internet. For example, you can take lists of words that I found on the Internet. Here, as associations for ordinal numbers, the names of objects are indicated (pharmacy, market, house entrance,.), And all cards are associated with famous people. You can read this technique, for example, by clicking on this link.
You can make your own list of word-associations. Maybe it will be easier for you to remember.
I will give an example of a list of word-associations.
Association words to ordinal numbers from 1 to 54:
3 - handcuffs (open),
4 - a chair (similar to an inverted chair),
5 - nickel (coin),
6 - tadpole or watch on a chain,
9 - a balloon (similar to a rising balloon with helium),
10 - lollipop (if you substitute one from below, it looks like a lollipop),
11 - twix (chocolate),
12 - chimes (or clocks),
13 - mountains (upside down looks like mountains),
14 - passport (passport issued at 14 years old),
15 - sika deer (Fifteen is similar to Fifteen)
16 - a boxer (similar to a gloved hand strike on a wall),
17 - Stirlitz (17 moments of spring),
18 - guitar (if you substitute a unit on top, it looks like a guitar),
19 - a shepherd (9 looks like a person, and 1 on a stick - for chasing cattle),
20 - finger (20 fingers in a person), a cigarette (20 cigarettes in a pack),
21 - a point (you can imagine a game in a point or some other point not related to cards),
23 - soldier, private (February 23),
24 - day (although it is probably better to associate a real object with numbers),
25 - frame (25th frame),
26 - English or English (26 letters in the English alphabet),
27 - commissioner (27 Baku commissioners),
28 - dominoes (28 bones in a standard set of dominoes),
29 - February (29 days in a leap year),
30 - roses (song - 30 years of Svetka Sokolova) or 30 knights (in Pushkin's fairy tale about Prince Gvidon),
31 - Santa Claus (arriving on the 31st of December)
32 - jaw or smile (32 teeth in humans),
33 - waves (at sea),
35 - roulette (the last black number in roulette),
36 - thermometer (36.6),
37 - Pushkin (lived 37 years),
38 - a parrot (38 parrots from the cartoon),
39 - diamond (e.g., 39 carat diamond),
40 alibaba or vodka,
41 - forty (similar to - forty-one),
42 - a dog (42 teeth in a dog),
43 - chess (March 9, 1943 the famous American chess player Robert Fisher was born),
44 - Barack Obama (44th US President),
45 - berry (for example, cherry - in 45 woman's berry again),
46 - human cell (46 chromosomes in a human cell),
47 - Kalashnikov assault rifle (AK-47),
48 - guests (48 guests are welcome),
49 - atomic bomb (tested in the USSR in 1949),
50th anniversary (you can present a festive table) or the US flag (50 states),
51 - Alexander Serov (born in 1951),
52 - aircraft bomber (American heavy ultra-long strategic bomber B-52),
53 - time machine (in 1953 Andrei Makarevich was born),
54 - Rubik's cube (54 cells in a standard Rubik's cube),
Words-associations to cards:
Diamonds. Mostly military themes or similarity to something, but not necessarily.
Tambourines deuce - windows,
Tambourines three - traffic light,
Tambourines four - Excel (in some way reminds cells of an Excel spreadsheet),
Five tambourines - map (military),
Tambourines six - kamikaze,
Tambourines seven - thrower (peltast),
Tambourines figure eight - locator,
Tambourines nine - core with a wick (flying),
Tambourines a dozen - a target (ten),
Tambourine Jack - Second Lieutenant,
Tambourine lady - queen,
The tambourine king - generalissimo,
Hearts. Mostly a wedding theme or similarity to something, but not necessarily.
Hearts Ace - heart,
Hearts deuce - a wedding or a pair of lovers,
Hearts Three - Bouquet,
Four Hearts - REGISTRY OFFICE (4 letters),
Five Hearts - Toastmaster
Hearts Six - wedding table (feast),
Hearts of the Seven - BMW (wedding limousine),
Hearts Eight - The Bride,
Hearts Nine - Groom
Hearts of a dozen - love,
Hearts Jack - Romeo,
Hearts of the Lady - Juliet,
Hearts King - Don Juan,
Clubs (or crosses). Mostly winter-themed or similar to something, but not necessary.
Clubs Ace - snowflake,
Clubs deuce - ski launch pad,
Clubs troika - ski run,
Clubs four - ski scraper,
Clubs five - whistle (at the start),
Clubs Six - snowball,
Clubs seven - ironing for skis,
Clubs Eight - Snowman,
Clubs nine - a sheaf of snow on tree branches,
Ten lifts - skiing,
Clubs Jack - Skier,
Clubs lady - blizzard,
Clubs King - Snowmobile,
Peaks. Basically a rustic theme or similarity to something, but not necessarily.
Peaks deuce - cave,
Peaks Three - Spade,
Peaks four - a garden,
Peaks Five - Harvester,
Peaks Six - dog (on a chain),
Peaks seven - sickle,
Peaks Eight - Warehouse,
Peaks Nine - Well,
Peaks of ten - field (large),
Spades jack - tractor driver,
Peaks of the lady - the milkmaid,
Peaks the king is a collective farmer,
Color Joker - clown, jester (jok in English is a joke),
Joker black and white - the moon (often jokers depicted with the moon).
You need to memorize these words-associations in order to confidently remember which word refers to which card or number. After fulfilling this condition, you can safely begin training.
The essence of the training is as follows. It is necessary to lay the deck of cards face down, i.e. open on the table or use the program of this training, a link to which will be indicated below. Cards can be laid out in a ratio of 9: 6 or somehow differently, even sequentially. Then, in turn, look at each card and mentally imagine (i.e. associate) two association words corresponding to the serial number of the card and the association word of the card itself. And so all 54 cards take turns.
As in training No. 3, you must at least (on average) pass the entire deck three times, i.e. do two repetitions. Try to clearly imagine the words-associations of the serial number and the card. The clearer you combine them mentally with each other, the more reliable they will remain in your short-term memory.
After that, turn all the cards upside down. Then just randomly choose any card yourself and try to recall its shape (from ace to king or joker) by its position (i.e., by its sequence in the deck from 1 to 54). And so the whole deck. You can choose cards not at random, but sequentially from 1 to 54, it will be easier.
This is the mnemonic (associative) way of remembering a deck of cards. At first, you should do more repetitions, especially if you did not do the main training number 3. If the first time it does not work out exactly enough, then do not despair. It can be additionally taught by the main training No. 3, it works partly on the similar principle of memory associativity. Train and be able to remember the entire deck of cards in a few minutes. A world record in remembering a deck of cards is less than 50 seconds. So there is something to strive for.
This training helps to develop memory, especially associative, well develops innovative thinking. In addition, among friends you can brag about your capabilities and demonstrate this "focus."
If you have already learned all the association words for numbers and cards and do not want to lay out cards on the table, but prefer to train at the computer, then you can start the program of this training by pressing the START button! below.